Golden Sun Best Djinni Combinations
In Golden Sun one of the main ways to increase your character's effectiveness is by changing around their Djinn composition. Changing a character's Djinn will change what Psyenergy they have available, change their in game class and even (sometimes) improve your current Psyenergy. There are a few different class archetypes that you can make with Djinn which you should know about, Mono-Elemental, Dual-Elemental and Tri-Elemental.
These three types make reference to how many different Djinn that character has equipped and the elemental type of those Djinn. For example, a Mono-Elemental class will have all Djinni of one type equipped to them, a Dual-Elemental will have two different types of Djinni.
One important thing to mention too is that each character has their own default elemental type. This means that they will act as if they have some Djinn equipped of that elemental type - even if they don't. Isaac for example is a Venus adept which means that he will always have some innate Venus powers.
For quick reference here is a list of each playable character in all three of the Golden Sun games and the elemental type that they're given. This guide was written for the original Golden Sun game but it still has useful information for all three games since the Djinni system works almost the same way between the three games. That's why you'll find all three games mentioned below.
Golden Sun Characters
Isaac: Venus (Earth)
Garet: Mars (Fire)
Ivan: Jupiter (Wind)
Mia: Mercury (Water)
Golden Sun: The Lost Age Characters
Felix: Venus (Earth)
Jenna: Mars (Fire)
Piers: Mercury (Water)
Sheba: Jupiter (Wind)
Golden Sun: Dark Dawn Characters
Matthew: Venus (Earth)
Amiti: Mercury (Water)
Himi: Venus (Earth)
Rief: Mercury (Water)
Sveta: Jupiter (Wind)
Tyrell: Mars (Fire)
With all of that out of the way, let's take a look at the main combinations that I recommend you use for your character's in Golden Sun. This list will contain the best combinations for each character in the original Golden Sun game. Keep in mind this part is just a list of the classes you CAN be and not a list (yet) of the best team compositions. That's found further down and changes depending on what part of the game you're at.
Isaac Combinations
Ninja (Tri-Elemental) AoE DPS
Dragoon (Tri-Elemental) Tank/Support
Samurai (Tri-Elemental) Single Target DPS
Brute (Dual-Elemental) Single Target DPS and Support
Squire (Mono-Elemental) Single Target/Minor AoE DPS and Support
Garet Combinations
Ninja (Tri-Elemental) AoE DPS
Dragoon (Tri-Elemental) Tank/Support
Samurai (Tri-Elemental) Single Target DPS
Swordsman (Dual-Elemental) Single Target DPS, Heals & Support
Brute (Dual-Elemental) Single Target DPS and Support
Guard (Mono-Elemental) Single/Minor AoE DPS and Support/Debuff
Ivan Combinations
White Mage (Tri-Elemental) Best Healing Class
Ranger (Tri-Elemental) Single Target DPS and Buffs
Medium (Tri-Elemental) Single Target DPS & Debuffs
Hermit (Dual-Elemental) Caster DPS, Heals and Support
Wind Seer (Mono-Elemental) Caster DPS and Support
Mia Combinations
White Mage (Tri-Elemental) Best Healing Class
Medium (Tri-Elemental) Single Target DPS & Debuffs
Ranger (Tri-Elemental) Single Target DPS and Buffs
Swordsman (Dual-Elemental) Single Target DPS, Heals & Support
Hermit (Dual-Elemental) Caster DPS, Heals and Support
Water Seer (Mono-Elemental) Single Target DPS, Support and Heals
The Best Djinni Combinations
The above picture is the team that I recommend for players that are around level 20. Isaac is the primary damage dealer and he does a TON of damage at that level being a Ninja. Garet is the secondary damage dealer, I chose a Barbarian for him since it gives him access to Planetary Driver which is a great single target damaging ability.
Ivan is currently the weakest person in this entire party. He barely has any good Psyenergy available to him since I am still missing a few different Djinni for him. In the screen shot shown above Ivan is kind of in an inbetween build. Finally, the second most important part of the above team is Mia. She has all of the available Mercury Djinni which gives her single target and group heals which are absolutely essential.
Isaac: Ninja (Primary Damage Dealer)
Garet: Brute (Secondary Damage Dealer)
Ivan: Hermit (Support/Damage Dealer)
Mia: Water Seer (Primary Healer)
Level 30 Djinni Class Combinations
The first team I have mentioned is the one that I like to use the most after acquiring all the Djinni. This team focuses on Isaac and Garet being your two primary damage dealers with Ivan acting as your Support (Buffs and seldom DPS) and Mia backing your entire team up with Heals.
This team is built for laying waste to enemies very quickly while still being efficient for the harder fights and longer dungeons. If you've not avoided fights throughout the game and are higher level than usual by the final boss then this is the best team for you.
One thing to keep in mind too, with this composition you will ONLY have group heals available to you. This may put you at a disadvantage if you're lower level or playing with a weaker team.
Isaac: Ninja (Primary Damage Dealer)
Garet: Brute (Secondary Damage Dealer)
Ivan: Ranger (Single Target DPS and Buffs)
Mia: Hermit (Primary Healer)
Now this next team focuses primarily on survivability and not DPS. I recommend this composition for anyone who is under leveled and has been primarily avoiding fights the entire game. If played correctly the composition mentioned below basically can't die.
With Ivan and Mia having such a difference in Agility one of them attacks at the start of the battle and one of them will attack at the end of the battle. You can have both of them use group heal and fully heal your team every single round. Your only weakness is if someone gets one shot then you need to rez them. Well stocked revive items on Isaac and Garet will counter this weakness.
Isaac: Ninja (Primary Damage Dealer)
Garet: Brute (Secondary Damage Dealer)
Ivan: Hermit (Secondary Healer)
Mia: Hermit (Primary Healer)