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Castlevania: Aria of Sorrow Guides and Walkthroughs

Castlevania: Aria of Sorrow is a 2003 side-scrolling platforming video game created and published by Konami. It is the 3rd installment of the Castlevania series on the GBA. Producer Koji Igarashi, who had led the production teams for previous Castlevania titles, led Aria of Sorrow's development also. Michiru Yamane returned to compose the music for the game alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series.

Aria of Sorrow features a 2D side-scrolling style of gameplay where the player controls the on-screen character from a third-person perspective to engage with people, objects, and foes. Like previous games in the series and most role-playing video games, characters level up each time they earn a set number of experience points from beating enemies; each "level" gained increases the character's statistics, thus improving their performance in battle. Statistic examples include hit points, the amount of harm a character can receive; magic points, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2035, the available weapons are largely medieval, including swords, axes, and spears; though a handgun is available. These weapons differ in their offensive output, the range of the weapon, and the speed of the attack. Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.

Castlevania: Aria of Sorrow Title Screen

 

Castlevania: Aria of Sorrow CodeBreaker Codes (USA)

Castlevania: Aria of Sorrow Action Replay Codes (USA)

Castlevania: Aria of Sorrow CodeBreaker Codes (Europe) (En,Fr,De)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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