Metro 2033 Redux: Walkthrough - Chapter 7
This page includes walkthroughs for every mission in Chapter 7 of Metro 2033 Redux. My guide will provide you with videos for each mission along with a written guide to explain where every Diary and Moral Point you can find is. In order to get the Enlightened Ending you'll need to beat the game with 50+ Moral Points; this means being stealthy on most missions and avoiding killing humans.
My videos don't take the stealthy route through each mission since that would take much longer and the path we all use will be different while stealth. They will show you where all the Safe Keys and Safes are found and how to complete the mission. My written walkthrough on the other hand, will include everything. I provide you with multiple strategies on some missions (like the Library) and additional videos to show you where certain easter eggs are (like on the Front Line mission).
If you'd like to skip ahead to a certain chapter, follow the link below. My final note to you involves the ingame Compass. If you ever get lost take out your Compass and follow the arrow; this will help you get through the mission.
Metro 2033 Redux Walkthrough Chapter Links
Tower Mission Walkthrough
Youtube Video Walkthrough: Tower Mission Walkthrough
Rumble Video Walkthrough: Tower Mission Walkthrough
The final mission of this game is very straight forward. When you begin grab the Diary on the ground near you. I strongly recommend you run around with your Compass out most of the time because it will help you navigate the terrain which can sometimes be difficult to see which way to go.
When you reach Miller you will be attacked by a Demon and you'll have to shoot it to save him. This is the only enemy on the whole level that you need to shoot. Shortly after this you will have a Quick Time Event as you climb a ladder, you'll need to spam a certain button as you climb.
The next part of this tower is difficult to see where you go up - there are multiple metal panels which don't look like they could be run up, but they can be. It's hard to explain but watch my video if you get stuck. Some of the stuff you have to run up and jump to - it doesn't look like you can make it; but you can. When you get inside of the large circular room you'll need to jump to the stairs surrounding the interior. There will be another Quick Time Event in here.
As you climb the tower, if you hear "he understands us" it means you will be eligible for the Enlightened Ending. You'll find the last Diary of the game after going up some stairs and going left. A corpse will be hanging over the side and the Diary will be right next to it.
When you reach the top of the tower and place the missile thing you will be thrown into a few dream sequences. During the first one you must open doors, the second one you have to run through hallways and avoid the Dark One. The next one you'll be jumping around to platforms and avoiding the Dark One again.
During the final dream sequence Hunter will show up and give you a Pistol, you'll use it to shoot the Dark One. If you don't have enough Moral Points you can't prevent the missile launch. However, if you did get enough Moral Points during the game you'll be given 20 seconds before the missile launches. During this time you need to shoot the missile launcher.
Return to Walkthrough Chapter 6